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Entity Culling

Entity Culling

Using async path-tracing to hide Block-/Entities that are not visible

36.53M
9,884
Optimization

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4–1.20.6
1.20–1.20.2
1.19.x
1.18.x
1.17.x
1.16.x
1.12.2
1.8.8–1.8.9
1.7.10
b1.7.3

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client-side

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Links

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Creators

tr7zw
tr7zw Owner
Pelotrio
Pelotrio 1.7.10 port
vicisacat
vicisacat Beta 1.7.3 ports

Details

Licensed tr7zw Protective License
Published 3 years ago
Updated 2 months ago
DescriptionGalleryChangelogVersions
All versions1.7.3-1.20.6 - NeoForge

1.7.3-1.20.6 - NeoForge

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Changelog

What's Changed

  • Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
  • Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
  • Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191

New Contributors

  • @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3

Files

entityculling-neoforge-1.7.3-mc1.20.6.jar(72.49 KiB) Primary
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Metadata

Release channel

Release

Version number

1.7.3

Loaders

NeoForge

Game versions

1.20.6

Downloads

399

Publication date

February 25, 2025 at 8:16 PM

Publisher

tr7zw

tr7zw

Owner

Version ID

Modrinth is open source.

main@4b75cb8

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