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Immersive Melodies

Immersive Melodies

Play custom melodies on various instruments and annoy your friends!

1.92M
686
Equipment
Game Mechanics
Social

Compatibility

Minecraft: Java Edition

1.20.1
1.19.4
1.19.2
1.18.2

Platforms

Fabric
Forge

Supported environments

Client and server

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Links

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Creators

Luke100000
Luke100000 Owner

Details

Licensed GPL-3.0-only
Published last year
Updated yesterday
DescriptionGalleryChangelogVersions
All versions[Forge 1.20.1] Immersive Melodies - 0.5.1

[Forge 1.20.1] Immersive Melodies - 0.5.1

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Changelog

0.5.1

  • Melodies are now grouped by namespaces as well
  • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

0.5.0

  • Added Keyboard and MIDI device support
  • Added perceived loudness adjustment for pitch
    • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
    • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
  • Added Bad Apple and a bit of Sus
  • Added Handpan
  • Added the Ender Bass

0.4.0

  • Added a vielle
  • Fixed instrument sustain math, instruments sound a bit smoother now
  • Added a few more songs
  • Fixed playing melodies while riding
  • Added config flags
    • uploadPermissionLevel (2 for example, only allows OPs to upload)
    • loadInbuiltMidis To allow disabling the inbuilt midis
    • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
    • stopGameMusicForPlayers To pause the game music when a player is playing a melody
    • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
    • instrumentVolumeFactor To adjust the volume of the instruments
  • Silence is now trimmed from the beginning of the midi
  • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
  • Finally fixed de-syncs between tracks

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when the file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released

Files

immersive_melodies-0.5.1+1.20.1-forge.jar(5.26 MiB) Primary
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immersive_melodies-0.5.1+1.20.1-forge-sources.jar(5.19 MiB)
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Metadata

Release channel

Release

Version number

0.5.1+1.20.1

Loaders

Forge

Game versions

1.20.1

Downloads

872

Publication date

June 28, 2025 at 2:16 PM

Publisher

Luke100000

Luke100000

Owner

Version ID

Modrinth is open source.

main@4b75cb8

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