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Immersive Engineering

Immersive Engineering

Retrofuturism, industry and multiblocks!

542.5k
436
Equipment
Technology

Compatibility

Minecraft: Java Edition

1.21.1
1.20.4
1.20.1
1.19.2–1.19.4
1.18.2
1.16.5
1.12.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

BluSunrize
BluSunrize Owner
SkySom
SkySom Contributor
malte0811
malte0811 Developer

Details

Licensed Custom
Published 3 years ago
Updated 3 weeks ago
DescriptionChangelogVersions
All versions12.1.0-185

12.1.0-185

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Changelog

  • All changes from 1.20.4-11.7.0
  • Add HOP graphite ingots to general ingots tag (Malte)
  • Add builtin compat with Repurposed Structrues (TelepathicGrunt)
  • Add backup options for tag-based villager trades, so that broken tags don't cause broken trades (BluSunrize)
  • Add support for Pitcher Plants in the cloche (BluSunrize)
    • This comes with a new render function for datapacks to handle double-high crops, which is also used by hemp
  • Add treated wood, steel and aluminium signs (BluSunrize)
    • They work like vanilla signs, not much else to say
  • Add the ability to make warning signs glow with glow ink sacks (BluSunrize)
  • Add recipe for crushing coarse dirt into dirt (voidsong-dragonfly)
  • Remove CustomParticleManager (IMS)
  • Change High Explosive cartridges to return shells on use (voidsong-dragonfly)
  • Change hemp plants to use the same "half" property as vanilla double flowers (BluSunrize)
    • This results in existing hemp looking weird, just break and replace it!
  • Change mouse sensitivity based on current zoom level with railgun or revolver (BluSunrize)
    • Also hide revolver's & railgun's first-person render while zoomed
  • Change coke oven to only burn the same logs as a vanilla furnace can (voidsong-dragonfly)
  • Improve readability of fluid name in the chemthrower HUD (BluSunrize)
  • Fix crash with dual codecs (Malte)
  • Fix crash when placing toolbox (Malte)
  • Fix sealed crates deleting items (Malte)
  • Fix incorrect sprite for coke oven flame (Malte)
  • Fix crash with assembler (Malte)
  • Fix crash due to invalid blueprints (Malte)
  • Fix condition recipe encoding/decoding (Malte)
  • Fix chemthrower not "noticing" its main fluid (Malte)
  • Fix hempseeds not being compostable (voidsong-dragonfly)
  • Fix broken armor values on steel armor (BluSunrize)
  • Fix angled chutes not having proper collision boxes (BluSunrize)
  • Fix shader banners in villages not rendering (BluSunrize)
    • Unfortunately only affects newly generated structures
  • Fix bugged colors on shader banners, resulting from mixups of ARGB and ABGR in composited textures (BluSunrize)
  • Fix missing item model for the radio tower (BluSunrize)
  • Fix firework cartridges crashing when crafted (BluSunrize)
  • Fix firework cartridges not accessing vanilla components (BluSunrize)
  • Fix arc recycling recipes not having their own JEI tab (BluSunrize)
  • Fix arc recycling recipes not showing adjusted outputs in JEI (BluSunrize)
  • Fix floodlights deleting their own fake lightsources immediately (voidsong-dragonfly)
  • Fix the scope for railgun and revolver just not rendering at all (BluSunrize)
  • Fix zooming not working when the weapon is in offhand (BluSunrize)
  • Fix multiblock inventories stacking to 99 (voidsong-dragonfly)
  • Fix charging station not charging the accumulator backpack (BluSunrize)
  • Translations Added/Updated: zh_cn (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid), tr_tr (RuyaSavascisi)

Files

ImmersiveEngineering-1.21.1-12.1.0-185.jar(12.46 MiB) Primary
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Metadata

Release channel

Release

Version number

12.1.0-185

Loaders

NeoForge

Game versions

1.21.1

Downloads

13718

Publication date

February 25, 2025 at 5:17 PM

Publisher

BluSunrize

BluSunrize

Owner

Version ID

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