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Mekanism Additions

Mekanism Additions

Additions module for Mekanism, contains things that don't quite fit in the other modules.

350.7k
138
Decoration
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4
1.20.1
1.19–1.19.2
1.18.2
1.16.3–1.16.5
1.16.1
1.15.1–1.15.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Creators

Mekanism
MekanismOrganization

Details

Licensed MIT
Published 3 years ago
Updated 2 months ago
DescriptionChangelogVersions
All versions10.5.20.41

10.5.20.41

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Changelog

b792593 - Restructure our GameTests:
- Added the tests for transporters from (#7748)
- Reduced the number of game test sourcesets to one, and allow it to access all the other mekanism modules
- Make use of Neo's Game Test Framework as it is nicer to work with and will eventually allow us to validate the tests via GHA
- Moved the run configs to using their own run folders
bacc188 - Attempt to make our Game Tests run on push whenever we change a java file
fd6e6e9 - Add a couple helper methods to ConnectionType to make it slightly clearer in places what is going on logically
5fa4404 - Cleanup some of the game tests to use more specific types and avoid using mutable to capture intermediary results
f8efd06 - Restructure transmitter chunk reloading tests so that the event listeners are only present for the test
4df3d6b - Add a helper to get the default block state for block providers
e1ebc6e - Improve memory churn of path caching by making cached paths immutable and using the cached list directly in the destination logic rather than copying it
99747f3 - Add a couple helper methods to Path to make it a little clearer what is going on, and remove flowing stack targets when there are no more stacks being sent to a location
d4eb85f - Try to recalculate idle paths when they reach their destination rather than just having them indefinitely idle
89e70aa - Short circuit a little logic to avoid looking up the side multiple times for transporters, mostly bringing parity up to (#7748) except for the network wide changes
33e72ba - Add a test and fix not being able to actually insert items back home when the destination stops being willing to accept them
dd222eb - Continue adding more transporter related game tests, and fix accidentally breaking stuff in previous commits
fca8280 - Write tests for a lot of the remaining transporter functionality
6b9da80 - Update Neo and use custom game test helpers instead of static methods in our tests
c53a41c - Improve remainder distribution to try and split the remainder as evenly as possible between the various destinations before falling back to sending to the first one it will fit in (#6617) (#8062)

Co-authored-by: Thiakil <thiakil@users.noreply.github.com>  

a75d18c - use correct endbatch method
9f93887 - New Crowdin updates (#8059)
b66db9e - Bump version to 10.5.20

Dependencies

dependency-iconMekanism Version 10.5.20.41 is required

Files

MekanismAdditions-1.20.4-10.5.20.41.jar(1.07 MiB) Primary
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Metadata

Release channel

Beta

Version number

10.5.20.41

Loaders

NeoForge

Game versions

1.20.4

Downloads

6899

Publication date

May 4, 2024 at 8:16 PM

Version ID

Modrinth is open source.

main@4b75cb8

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