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Offline Player Cache: Directors Cut

Offline Player Cache: Directors Cut

An API Mod to allow caching player data on the server while the player is offline. This means that mods can use this API to access offline player's data.

5,340
11
Library
Storage
Utility

Compatibility

Minecraft: Java Edition

1.21
1.20.1–1.20.6

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

Report issues View source Visit wiki Join Discord server

Creators

bibireden
bibireden Lead Developer
dataencoded
dataencoded Contributor
OverlordsIII
OverlordsIII Contributor
clevernucleus
clevernucleus Former Author
BareMinimumStudios
BareMinimumStudios Mascot
Poke097
Poke097 Project Lead

Details

Licensed MIT
Published last year
Updated last year
DescriptionChangelogVersions
All versions1.0.0+1.20.1

1.0.0+1.20.1

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Changelog

Changelog

  • Reimplemented the OfflinePlayerCache.
  • Added internal type safety for values.
  • Implemented more fleshed out command details, which will help provide more context on certain things.

Changes

  • CacheableValue has been transformed into CachedPlayerKey, which better represents its purpose, which is to be a middleman in caching your data into the server.
  • OfflinePlayerCacheAPI is the class that will be used to both register and get the cache (via constructor with server).
  • The cache and its API should not be used on the client.

In order to learn about registering and using your key, please consult with the readme or the wiki.

Dependencies

dependency-iconFabric Language Kotlinrequired
dependency-iconFabric APIrequired

Files

offline-player-cache-1.0.0+1.20.1-fabric.jar(56.44 KiB) Primary
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offline-player-cache-1.0.0+1.20.1-fabric-sources.jar(18.34 KiB)
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Metadata

Release channel

Release

Version number

1.0.0+1.20.1-fabric

Loaders

Fabric Quilt

Game versions

1.20.1

Downloads

255

Publication date

May 16, 2024 at 10:17 PM

Publisher

bibireden

bibireden

Lead Developer

Version ID

Modrinth is open source.

main@4b75cb8

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