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Rotten Creatures

Rotten Creatures

Rotten Creatures is a mod that aims to add a lot of awesome new zombie mobs to Minecraft!

313.8k
438
Mobs

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19–1.19.2
1.18.x

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Client and server

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Links

View source Join Discord server
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Creators

JonahFuses
JonahFuses Owner
ItsBlackgear
ItsBlackgear Member

Details

Licensed ARR
Published 2 years ago
Updated last month
DescriptionGalleryChangelogVersions
All versionsRottenCreatures Forge 1.20.1-1.1.0

RottenCreatures Forge 1.20.1-1.1.0

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Changelog

CHANGES

  • Migrated to Platform API.
  • Added the original sounds from the 1.14 - 1.15 release.
  • Burned, Frostbitten, Swampy, Scarabs, and Treasure Chests have received an overhaul.
  • Zombie and Skeleton Lackeys are now persistent if named.
  • Added support to Just Enough Effect Descriptions (JEED).
  • Added new head blocks for: Burned, Frostbitten, Swampy, Undead Miner, Mummy, Glacial Hunter, Dead Beard, Immortal, and Zap.
  • Up to date translations for Spanish, Portuguese, Deutsch, Russian, Turkish, Ukrainian, and Simplified Chinese.

BURNED

  • They now check if they're at half health to convert into crazy.
  • Changed dripping particles for falling particles, so no more particles getting stuck mid air.
  • Improved buff implementation to consume less memory.

FROSTBITTEN

  • They now generate a smaller ice patch whenever they walk on water.
  • They are no longer affected by the Freeze effect.
  • The snow explosion of baby frostbittens have been changed:
    • New visuals for the Snow Explosion.
    • Lowered effect radius to 5 blocks instead of 10.
    • It will now freeze any nearby entities instead of just players.
    • The duration of the effects applied may vary depending on the difficulty.

SWAMPY

  • The baby version now explodes after hitting a target.
  • They now move more effectively on water.
  • Upon death, they'll only apply poison effect instead of all current active effects.
  • They now create a visual explosion cloud with particles.
  • They now drop falling dust particles.
  • They are no longer affected by the Poison effect.

SCARABS

  • They've received new models, textures and animations
  • They can now switch between ground and flight mode.
  • Merged both types of scarabs into a single entity with variants: Death Scarabs and Embellished Scarabs.
  • Death Scarabs prefer ground movement, they'll perform ram attacks when on the ground.
  • Embellished Scarabs take flight during combat more aggressively.
  • They no longer receive fall damage.

TREASURE CHESTS

  • Treasure Chests are now blocks instead of entities.
  • Each treasure chest is bound to the player who placed it, and only they can open or break it.
  • When another player tries to open your chest, they'll receive a message like "You cannot open 'player's' chest".
  • The treasure chest can store up to a stack formed of various items, similar to bundles.
  • Click on an open chest with items you want to store.
    • Items are stored in a FIFO (first-in-first-out) system when capacity is reached.
    • If existing items need to be replaced to make room, they'll be ejected.
    • When adding items that exceed capacity, older items are ejected first
  • Opening a chest that contains items will eject all the contents.
  • Only the owner of the treasure chest can see the stored items on the tooltip.
  • Items stay in the chest when broken, allowing you to move your storage.

DATAPACK CHANGES

  • Added tags for zombie variants targeted by Immortals and Zaps:
    • rottencreatures:immortal_ignore
    • rottencreatures:immortal_cannot_convert
  • Added new loot table for Treasure Chests: entities/treasure_chest.json
  • Some directories and names for loot tables have been changed:
    • entities/burned/obsidian.json -> entities/burned_obsidian.json
    • entities/undead_miner/diamond.json -> entities/undead_diamond_miner.json
    • entities/undead_miner/gold.json -> entities/undead_gold_miner.json
    • entities/undead_miner/iron.json -> entities/undead_iron_miner.json
    • entities/undead_miner/stone.json -> entities/undead_stone_miner.json
  • Added Advancements.

ADVANCEMENTS

  • Added Purification! - for killing each type of rotten creature.
  • Added Damn you, Batman, For forcing my hand - for brewing a freeze potion.
  • Added He's a Pirate! - for killing Dead Beard and taking his treasure.
  • Added High Tension - for killing an immortal.

BUG FIXES

  • #46 | #14 - Missing Sounds.
  • #45 - Undead Miners can still spawn in modded biomes that should restrict their spawn.
  • #43 - Undead Miners move faster than regular zombies.
  • #42 - Restricted zombies still have a hidden baby variant.
  • #23 | #11 - Mummy Armor Rendering causes the world to crash.
  • #19 - Dead Beard causes block damage when mobGriefing is set to false.
  • #25 | #18 | #8 - Keep getting spammed - "rottencreatures-common.toml is not correct. Correcting".
  • #10 - Maximum depth for Undead Miner spawning.
  • #5 - JEED support.
  • Not Reported - Dead Beard may explode prematurely without taking the ignited TNT Barrel.
  • Not Reported - Treasure Chest rotation is uncontrollable.
  • Not Reported - Placing a Burned inside a Lava Cauldron would infinitely check if it's obsidian.

Dependencies

dependency-iconPlatformrequired

Files

rottencreatures-forge-1.20.1-1.1.0.jar(2.47 MiB) Primary
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Metadata

Release channel

Release

Version number

1.20.1-1.1.0

Loaders

ForgeNeoForge

Game versions

1.20.1

Downloads

26988

Publication date

March 23, 2025 at 7:46 PM

Publisher

ItsBlackgear

ItsBlackgear

Member

Version ID

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