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Minecraft: Java Edition
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Supported environments
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Changelog
4.0 Changelog:
Added Nightmare Eye mobs which the Red Nightmare boss spawns at 1/2, 1/4 and 1/8 health to shoot fireballs at players
Nerfed the Red Nightmare's armor from 60% to 50% to make up for the extra attacks it can now do
Added Wither Skeleton reinforcements which the Wither Skeleton Commander can spawn at 1/2, 1/4 and 1/8 health
Added a magical beam attack which Sporeking will occasionally use to give players short blindness, darkness or levitation effects, with a new custom sound
Added Spell mobs which when summoned by the Plaguemaiden shoot magic beam attacks at the player
Added tag support for Eyelid (not a specific mod but rather shared tags I'm likely to reuse for different mods, only use for the new tags at the moment is making wands/magical items in Shadowlands repairable with the Repair Spell from Realms of Redemption)
Added a ceiling, obsidian spikes, giant chains and hanging spikes/saws to the Blood Forest dimension
Added spikes to the sides of trees in the Blood Forest
Added surface lava pools to the biomes in the Blood Forest
Added Abysmite Forest biome to the Blood Forest
Added Tall Shadow Forest biome to the Shadow Forest
Added Glow Lichen to the biomes in the Shadow Forest
Added water/lava springs to most Shadowlands biomes
Added item descriptions to the Blood Orb, Hellish Eye, Void Upgrade Core and Blood Key
Added config options for boss health
Added Shadow Vines to the caves in the Shadow Forest
Added Cursed Metal Block, Metal Block, Demonic Bricks (with slab, stair and wall varients), Shadow Vines (with flowering varients, Purple Zircon item/ore/block, Wall Spikes, Void Flower, Polished Shadowstone Stairs, Abysmite Saw Pillar, Shadow Wood Fence Gate/Door/Trapdoor, Creeperwood Fence Gate/Door/Trapdoor, and Vellium Fence Gate/Door/Trapdoor)
Implemented Abysmite Block and Saw Pillar
Moved the Creeper Forest to the Glowshroom Forest dimension and reverted the color scheme back to green
Moved all creeper forest items into the Glowshroom Forest Items creative tab
Changed Star Crystal equipment rarity to Epic
Changed Deception Wand, Cherry Wand and Demon equipment rarity to Rare
Changed Nightmare Tooth, Vex Blaster, Enhanced Ruby Sword, Ultra Void Sword, Void Blade Fragments, Void Upgrade Core and Shroom Gun rarity to Uncommon
Changed Star Crystal armor to drop as a full set rather than 2 random pieces
Changed Saw Pillar, Shadowgrass, Red Shadowgrass, Blood Grass, Shadowbloom, Void Grass, Shadow Planks, Duskflower, Shadowbloom, Shadow Log, Stripped Shadow Log, Shadow Leaves, Void Log, Void Leaves, Belronite armor, Cyprendium, Vellium Planks, Vellium Log, Vellium Leaves, Creep Planks, Creep Log, Shadow Bush, Shadowprickle, Tall Red Shroom, Darkshroom Grass side, Dark Dirt, Toxic Grass and Red Cactus textures
Changed Veins to use an item texture rather than the block model when held
Changed Shadow Bloom and Red/Green Gem Ore/Block to emit light
Changed Shadow Forest to be darker (but made various terrain elements glow)
Changed Brutallium Robot Kit, Lightning Core and Summoning Core recipe
Changed Shadow Stone to be called Shadowstone, to match the other Shadowstone varients
Changed ID and name of creep wood related blocks from creep to creeperwood (this WILL delete existing placed creep_planks, creep_slap, creep_stairs and creep_log blocks)
Changed Blood Forest world height from -64 - 384 to 0 - 256 as the caves were all filled with lava anyway so no point having all that extra underground with no reason to go there
Changed spike generation
Changed spikes to no longer do damage (since it just made the Blood Forest annoying)
Changed Purity Armor full set buff to be wither effect immunity
Changed Summoning Circle to no longer require visiting every Shadowlands dimension to use
Changed Firey Sword to act more like Flint and Steel when used
Changed Glowshroom Master Token cannot be used message to be translateable
Changed Sporeking to be fire immune
Changed Emperor Wither follow range from 16 blocks to 24
Changed Velibeast to no longer use enderman AI, they can now occasionally spawn with a skeleton riding them or with a potion effect
Changed Limrafen attacks to inflict blindness
Changed Cloud Knight texture
Changed Creep Spider to copy Spider AI
Changed Large Creeper to act more like a normal creeper (including being chargeable)
Changed various boss death advancements to use the vanilla advancements system to trigger rather than code
Changed Void Tree shape
Changed some messages to be translateable
Changed Star Crystal armor to have 8% more durability
Removed the Vellium Music and Sparkpolia Music sounds.json entries since the actual sound files were deleted ages ago
Removed all content related to the Guardian Boar boss (Guardian Bane Sword, Guardian Boar entity, idol, statue and golden statue) as the boss was really just a remnant of the scrapped Sparkpolia dimension and did not fit the current content
Removed Red Castle Helper and Cloud Tower Helper and replaced the custom placement system used by the Red Castle and Cloud Tower with a far more sensible jigsaw one
Removed the skyblock style rarity stuff from loot in various structures as well as traders and the guide book
Removed unused blocks/needs_enhanced_shadowmetal_tool tag
Removed some unused textures, localization entries, code and structure files
Removed Averite Leaves, Averite Grass and Creeper Forest Grass from creative tabs since they have not generated since old versions
Removed Saw Pillar from the Twilight Forest NYI tag
Removed Stripped Void Log - Void Logs now are stripped to Stripped Shadow Logs
Removed Giant Strider Hide since the mob which dropped it was removed in 3.0
Removed Vellor Coral and Velliar Coral since they haven't generated since old versions and do not fit the current Velluium dimension
Removed Glowing Crystal
Removed the Trident Go Ding advancement since the block which triggered it was removed in v3.0
Removed the An Interesting Stone advancement since due to Glowing Crystal being removed it had nothing to trigger it
Removed additional enchanted golden apple drop from the Emperor Wither which didn't go in the chest
Fixed buggy spawn placement for many modded entities (no the giant creepers spawning halfway up trees was not intentional, though funny)
Fixed Polished Shadowstone blocks/slabs/walls not dropping when mined
Fixed Red Dusklilys and Duskflowers not generating
Fixed Duskflower being called Shadow Bloom (there's already another flower in the mod with that name)
Fixed Ghostmetal equipment being repairable with... red cactus blocks??
Fixed Star Crystal full set buff giving jump boost 3 instead of the stated 2
Fixed Tall Spike not using the Spike item description
Fixed Polished Shadowstone using the DropsExperienceBlock class
Fixed Large Creeper not dropping xp
Fixed spelling mistake in Into Fire Part 2 advancement
Fixed some wooden blocks not being usable as fuel
Fixed Void Fern and Shadow Wood Fence not being in a creative tab
Fixed Vellium Brick Wall not being in the minecraft:items/slabs tag
Fixed Creep Fence not being mined faster with an axe
Various backend code improvements
Release notes (READ BEFORE UPDATING):
4.0 should be compatible with worlds from 3.0 and above, however there will be odd borders between old and new terrain and potentially bugged lighting near removed blocks or blocks where the light level has been changed. Addon/modpack developers should check through any Shadowlands FTB quests files they have to check for broken parts, and should check logs for broken custom recipes/loot tables/other datapack elements they have added containing items from this mod. Feel free to reach out to me if you need any help with that.
Future plans:
Vellium needs reworking, more models/textures need changing, several bosses need more detailed fights, there's still so much to do but it will need to wait, I'm running low on motivation again.
Files
Metadata
Release channel
ReleaseVersion number
4.0Loaders
Game versions
1.20.1Downloads
953Publication date
July 16, 2025 at 10:55 AMPublisher

modsbydreamcritting
Owner