Compatibility
Minecraft: Java Edition
1.21.x
1.20–1.20.1
1.19–1.19.2
Platforms
Fabric
Supported environments
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Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 5 days ago
Changelog
1.7.0
WARNING: All players must use the same version, due to networking changes. (Players with Spell Engine 1.6.X, won't be able to connect to servers with Spell Engine 1.7.0)
Functional changes:
- Fixed spell container caching (spells sometimes not showing up on hotbar)
- Fixed projectiles hitting the caster sometimes (chain reaction), fixes #117
- Fixed direct spells delivering additional area impacts
- Fixed granular status effect removal (by spells)
- Improve Spell Registry synchronization (ditching base64), fixes #119
- Improve "On Cooldown" HUD message, no to be shown right after spell cast
- Update loot injection defaults
- Now include Armor Tier 4, and Armor Tier 5 entries
- Update Dungeons Arise: Infested Temple, Kisegi Sanctuary
API changes:
- Add new spell type
MODIFIER
, to allow modifying existing spells in narrow pre-defined waysrange_add
to add extra range to spellspower_modifier
to add extra power, crit chance, crit damageeffect_amplifier_add
to add extra amplifier to status effectseffect_duration_add
to add extra duration to status effectscooldown_duration_deduct
to reduce cooldown durationprojectile_launch
to modify projectile launch parameters (count, velocity, etc...)projectile_perks
to modify projectile perks (ricochet, bounce etc...)additional_placements
to extend placements of spell cloudsmutate_impacts
andimpacts
to add additional impacts to the spellstash_amplifier_add
to add extra amplifier to spell stashes- spell specific modifiers are stored in a cached manner
- Add Equipment Sets functionality, for creating item set bonuses
- Fully data driven (new data type, stored in DynamicRegistry), defined in data files
- Data file location:
data/NAMESPACE/equipment_set/MY_SET.json
- Equipment set bonuses can provide: attributes, spells (active/passive/modifier)
- Supports any kind of equipment (weapons, armors, shields, trinkets...)
- Spell tooltips now automatically work for all token types, in plural mode
- such as:
{effect_duration_1}
,{effect_duration_2}
- such as:
- Universal pattern matching logic now supports universal negate, such as:
!namespace:path
matches everything exceptnamespace:path
!#namespace:path
matches all items except ones insidenamespace:path
tag!~my_regex
matches everything except the regex
- Add server side spell container sources
- Synced to players
- Managing its content requires granular add/remove operations and imperative sync
- Spell structure changes:
- Add spell cloud
impact_cap
(for trap-like mechanics) - Add new impact action:
TAUNT
, forcing entities to attack the caster - Add
area_impact.triggering_action_type
, for only matching impact types to trigger area impact - Add
area_impact.execute_action_type
, for filtering impact types to execute area impact actions - Add
area_impact.skip_center_target
, to skip center target for area impact - Add
impact.chance
, to allow random chance for impact to happen - Add new trigger
SPELL_AREA_IMPACT
firing afterarea_impact
is executed - Cloud delivery now supports location
- Add spell cloud
- Status Effect
RemoveOnHit
API reworked, expanded:- Indirect spell damage events (such as area effects) now produce DamageSource that counts as indirect
RemoveOnHit
accepts trigger type, to only be removed upon direct or indirect hitsRemoveOnHit
accepts removal chanceRemoveOnHit
accepts remove stack count
- Update included particle types
- magic/vertical_stripe particles are now animated
- Add
sign_fist
particle type
- Add SpellEngineEffects, for common status effects, such as:
spell_engine:stun
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.7.0+1.21.1Loaders
Game versions
1.21–1.21.1Downloads
4260Publication date
July 21, 2025 at 5:09 PMPublisher
ZsoltMolnarrr
Owner