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Spell Engine

Spell Engine

🪄 Data driven magic library

1.89M
421
Game Mechanics
Library
Magic

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1
1.19–1.19.2

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

ZsoltMolnarrr
ZsoltMolnarrr Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 5 days ago
DescriptionGalleryChangelogVersions
All versions1.7.0+1.21.1

1.7.0+1.21.1

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Changelog

1.7.0

WARNING: All players must use the same version, due to networking changes. (Players with Spell Engine 1.6.X, won't be able to connect to servers with Spell Engine 1.7.0)

Functional changes:

  • Fixed spell container caching (spells sometimes not showing up on hotbar)
  • Fixed projectiles hitting the caster sometimes (chain reaction), fixes #117
  • Fixed direct spells delivering additional area impacts
  • Fixed granular status effect removal (by spells)
  • Improve Spell Registry synchronization (ditching base64), fixes #119
  • Improve "On Cooldown" HUD message, no to be shown right after spell cast
  • Update loot injection defaults
    • Now include Armor Tier 4, and Armor Tier 5 entries
    • Update Dungeons Arise: Infested Temple, Kisegi Sanctuary

API changes:

  • Add new spell type MODIFIER, to allow modifying existing spells in narrow pre-defined ways
    • range_add to add extra range to spells
    • power_modifier to add extra power, crit chance, crit damage
    • effect_amplifier_add to add extra amplifier to status effects
    • effect_duration_add to add extra duration to status effects
    • cooldown_duration_deduct to reduce cooldown duration
    • projectile_launch to modify projectile launch parameters (count, velocity, etc...)
    • projectile_perks to modify projectile perks (ricochet, bounce etc...)
    • additional_placements to extend placements of spell clouds
    • mutate_impacts and impacts to add additional impacts to the spell
    • stash_amplifier_add to add extra amplifier to spell stashes
    • spell specific modifiers are stored in a cached manner
  • Add Equipment Sets functionality, for creating item set bonuses
    • Fully data driven (new data type, stored in DynamicRegistry), defined in data files
    • Data file location: data/NAMESPACE/equipment_set/MY_SET.json
    • Equipment set bonuses can provide: attributes, spells (active/passive/modifier)
    • Supports any kind of equipment (weapons, armors, shields, trinkets...)
  • Spell tooltips now automatically work for all token types, in plural mode
    • such as: {effect_duration_1}, {effect_duration_2}
  • Universal pattern matching logic now supports universal negate, such as:
    • !namespace:path matches everything except namespace:path
    • !#namespace:path matches all items except ones inside namespace:path tag
    • !~my_regex matches everything except the regex
  • Add server side spell container sources
    • Synced to players
    • Managing its content requires granular add/remove operations and imperative sync
  • Spell structure changes:
    • Add spell cloud impact_cap (for trap-like mechanics)
    • Add new impact action: TAUNT, forcing entities to attack the caster
    • Add area_impact.triggering_action_type, for only matching impact types to trigger area impact
    • Add area_impact.execute_action_type, for filtering impact types to execute area impact actions
    • Add area_impact.skip_center_target, to skip center target for area impact
    • Add impact.chance, to allow random chance for impact to happen
    • Add new trigger SPELL_AREA_IMPACT firing after area_impact is executed
    • Cloud delivery now supports location
  • Status Effect RemoveOnHit API reworked, expanded:
    • Indirect spell damage events (such as area effects) now produce DamageSource that counts as indirect
    • RemoveOnHit accepts trigger type, to only be removed upon direct or indirect hits
    • RemoveOnHit accepts removal chance
    • RemoveOnHit accepts remove stack count
  • Update included particle types
    • magic/vertical_stripe particles are now animated
    • Add sign_fist particle type
  • Add SpellEngineEffects, for common status effects, such as:
    • spell_engine:stun

Dependencies

dependency-iconFabric APIrequired
dependency-iconTrinketsrequired
dependency-iconSpell Power Attributesrequired
dependency-iconCloth Config APIrequired
playerAnimatorrequired

Files

spell_engine-1.7.0+1.21.1.jar(2.32 MiB) Primary
Download

Metadata

Release channel

Release

Version number

1.7.0+1.21.1

Loaders

Fabric

Game versions

1.21–1.21.1

Downloads

4260

Publication date

July 21, 2025 at 5:09 PM

Publisher

ZsoltMolnarrr

ZsoltMolnarrr

Owner

Version ID

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