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Rethinking Voxels

Rethinking Voxels

[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows

4.15M
3,574
Colored Lighting
Shadows

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.2–1.19.4

Platforms

Iris
OptiFine

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Creators

gri573
gri573 Owner

Details

Licensed Complementary Agreement
Published 2 years ago
Updated last month
DescriptionGalleryChangelogVersions
All versionsr0.1-beta3-fix1

r0.1-beta3-fix1

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Changelog

  • Change raytracing algorithm from voxel RT to SDF raymarching
    • this allows raytracing against dynamic shapes such as custom models or entities
  • add single-sample soft shadow approximation
  • remove denoising and accumulation as they are no longer needed
  • remove option to disable "trace to all lights"
  • add maximum light trace count setting
  • add options to disable entities, the player and foliage in raytracing
  • remove end game of life
  • add world-space reflections

Files

rethinking-voxels_r0.1-beta3-fix1.zip(481.53 KiB) Primary
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Metadata

Release channel

Beta

Version number

r0.1-beta3

Loaders

Iris

Game versions

1.19.2, 1.20.1–1.20.4

Downloads

299836

Publication date

March 31, 2024 at 9:43 PM

Publisher

gri573

gri573

Owner

Version ID

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main@4b75cb8

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