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Hold Your Enemies Closer: Unbound

Hold Your Enemies Closer: Unbound

Remove mutual exclusions from HYEC and vanilla enchantments

32
0
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.1

Platforms

Data Pack

Supported environments

Server-side
Client and server (optional)

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Links

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Creators

Partonetrain
Partonetrain Member

Details

Licensed MIT
Published 5 months ago
Updated last month
DescriptionChangelogVersions

Hold Your Enemies Closer: Unbound

This is an optional datapack for Hold Your Enemies Closer designed to remove the restrictions on it and vanilla enchantments. The changes are as follows:

  • Auto-Smelt is no longer mutually exclusive with Fortune
  • specific Protection enchantments are all no longer mutually exclusive with each other. However, Protection (the general enchantment) is mutually exclusive with specific Protections
  • general Protection is slightly more effective
  • Smite and Bane of Arthropods are no longer mutually exclusive with each other (Density and Breach aren't either, I'm not sure why they are in the first place)
  • Sharpness is still mutually exclusive with the other damage enchantments, but is slightly stronger to make up for it
  • Swift Swim is no longer mutually exclusive with Swift Sneak
  • Infinity and Mending are no longer mutually exclusive
  • Power, Infinity, Flame, Frost, Punch, and Pull can be put on crossbows
  • Multishot and Piercing can be put on bows
  • Piercing is no longer mutually exclusive with Multishot
  • New enchantment: Fleetfeet. Goes on boots, makes you slightly faster.
  • New enchantment: Magic protection. Goes on any armor, protects you from damage tagged minecraft:witch_resistant_to (except for Sonic Boom, because it's in minecraft:bypasses_enchantments).
  • Ars Nouveau recipes for all Hold Your Enemies Closer enchantments! These recipes will disable themselves if Ars Nouveau isn't loaded.
  • Horse and Wolf armors now support Chestplate and Boot enchantments - and they function!

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