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Additional Attributes

Additional Attributes

Adds additional attributes to the game

34.2k
14
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1
1.19.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Cadentem
Cadentem Member

Details

Licensed MIT
Published last year
Updated 3 weeks ago
DescriptionChangelogVersions

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Additional Attributes 1.20.1 - 1.3.6

by Cadentem on Jul 18, 2025
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From https://github.com/rtxyd

  • Fix an issue with the spell level attribute when modded spells use a native irons spellbooks school instead of a custom one

Additional Attributes 1.20.1 - 1.3.5

by Cadentem on May 15, 2025
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add safeguard for the apotheosis affix on craft handling

Additional Attributes 1.20.1 - 1.3.4

by Cadentem on Apr 6, 2025
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Additional Attributes 1.21.1 - 1.2.2

by Cadentem on Apr 5, 2025
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moved the skip_innate config (related to the iron's spells compat) to the server-side (since the spell selection may be initiated from the server in multiplayer mode)

  • this fixes an issue where innate spells didn't work on dedicated servers

Additional Attributes 1.20.1 - 1.3.3

by Cadentem on Mar 15, 2025
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(hotfix for previous version - clear current rarity definitions when reloading, so removed entries are not retained)

Tag

added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist)

Clamp rarity per item

added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions - see example for wooden tools)

Clamp definition:

  • items: Can be a tag, a single entry or a list of items
  • min_rarity: An optional existing loot rarity
  • max_rarity: An optional existing loot rarity

Explanation

As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered

  • This means that if the current attribute value would only grant up to apotheosis:rare rarity and you define a min or max of apotheosis:epic that nothing would change (the apotheosis:epic rarity would not be considered)
  • If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
  • If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity

Additional Attributes 1.20.1 - 1.3.2

by Cadentem on Mar 15, 2025
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added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist)


added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions - see example for wooden tools)

Clamp definition:

  • items: Can be a tag, a single entry or a list of items
  • min_rarity: An optional existing loot rarity
  • max_rarity: An optional existing loot rarity

As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered

  • This means that if the current attribute value would only grant up to apotheosis:rare rarity and you define a min or max of apotheosis:epic that nothing would change (the apotheosis:epic rarity would not be considered)
  • If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
  • If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity

Additional Attributes 1.20.1 - 1.3.1

by Cadentem on Mar 2, 2025
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Add config to shift min. rarity for the apothic_crafting attribute

  • Used to shift the min. rarity downwards by x amount (default: 0)
  • Allows a broader range to be considered when the rarity is selected

Additional Attributes 1.20.1 - 1.3.0

by Cadentem on Mar 2, 2025
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Add apothic_crafting attribute, which grants the chance to automatically affix crafted items (0% chance with default value)

Additional Attributes 1.21.1 - 1.2.1

by Cadentem on Dec 22, 2024
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Additional Attributes 1.20.1 - 1.2.2

by Cadentem on Dec 22, 2024
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fix crash when interacting with the eldritch table with the 'innate_unlocks_eldritch' config enabled

Additional Attributes 1.21.1 - 1.2.0

by Cadentem on Aug 27, 2024
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initial 1.21 release

respiration attribute has been removed (unneeded due to vanilla oxygen attribute)

Additional Attributes 1.20.1 - 1.2.1

by Cadentem on Aug 27, 2024
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fix issue with third party spell / school level attributes

Additional Attributes 1.20.1 - 1.2.0

by Cadentem on Aug 27, 2024
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  • add compatibility for third-party spells
  • add config to not show innate spells if an equally or more powerful version is already present (e.g. through a spell book)
  • add config to unlock / learn eldritch spells as long as a related innate attribute (school or spell) is present
  • fix looting attribute only working on dedicated servers
  • add spell / school level attributes to all entites instead of just the player

Additional Attributes 1.20.1 - 1.1.0

by Cadentem on Aug 16, 2024
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add innate attributes for spells and schools (which add the relevant spells to the spell selection independent of the current spellbook, staff, etc.)

Additional Attributes 1.20.1 - 1.0.3

by Cadentem on Jun 5, 2024
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Additional Attributes 1.19.2 - 1.0.3

by Cadentem on Jun 5, 2024
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  • added config to allow level increases for spells with a max. level of 1
  • added translations for newest spells

Additional Attributes 1.20.1 - 1.0.2

by Cadentem on Apr 30, 2024
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Additional Attributes 1.19.2 - 1.0.2

by Cadentem on Apr 30, 2024
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  • use new spell level event for irons spellbooks
  • use spell level attributes for all entity types

Additional Attributes 1.20.1 - 1.0.1

by Cadentem on Mar 15, 2024
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1.20.1 release

Additional Attributes 1.19.2 - 1.0.1

by Cadentem on Mar 15, 2024
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fix mixin application issue

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