Changes:
- Bump surveyor to 0.6.1 for new configuration, commands, and fixes - see the 0.6 changelog
- This should fix issues with singleplayer exploration being reset due to auth failure
- New debug commands can be used to remove bugged landmarks if they get stuck
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.6
Fixes:
- Bump surveyor to 0.5.5, fixing issues with palettes and another with shareAllStructures.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.5
Fixes:
- Connector foolproofing
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.4
Fixes:
- Bump to surveyor 0.5.3, fixing a crash in multiplayer on 1.21
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.3
Changes:
- Update to surveyor 0.5.2, turning a few crashes into logged errors.
- Don't re-include kaleido, reducing jar size.
- optimize textures w/ oxipng (
oxipng -o 6 --strip all --alpha **/*.png
) - jar size is roughly halved.
- add an extra null check for surveyor handing AA null structure types.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.2
Changes:
- Update to Surveyor 0.5.1, fixing issues with save bloat caused by other mods meddling with biome reference integrity.
- Fix an indexing typo that caused some nether biomes priority calculations to be incorrect, and cause a crash on surveyor 0.5.1.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.1
Changes:
- keepZoom and keepOffset options by @MUKSC
- Unique village textures by lumiscosity
- Overall:
- A unique look for all village types
- Unique map markers for each
- Desert-specific variants for paths and pens
- More building types, both drawn and composited from existing assets.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.0
Fix:
- Biome fallbacks failing when TAGS_LOADED occurs after the client world starts ticking, causing ???s in initially-loaded areas.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.8.2
Fix:
- Scroll containers (add marker modal, marker bookmarks) being broken due to components not propagating size updates
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.8.1
Changes:
- Reimplement marker clipping, and add a near-clip to village markers, removing them when the map is fully shown.
- Re-add village structure priority, preventing "all-path villages" (oops)
- Adjust a couple of texture selections for villages
- Connect paths to village structures wherever appropriate (not desert houses - needs a different path texture)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.8.0
Fixes:
- Use vanilla method to render tooltips, respecting positioning / theme mods.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.3
Fixes:
- Update to latest surveyor, fixing an infinite loop
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.2
Changes:
- Update to latest surveyor
- Improve save/disconnect performance
- Fix a few crashes related to sharing and client data sync
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.1
Changes:
- Added coloured accents to placeable markers based on the background color.
- accent textures are a bit noisy in places - we might add a resource pack to disable them.
_accent
textures are drawn over the main texture, tinted to the landmark's dye colour.
- Change the default texture to a filled diamond shape, instead of a question mark.
- Gave all markers a page-coloured outline to help with visibility
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.0
The Sharing Update!!
Network-incompatible with 2.5! Update server & client at the same time
Changes:
- Updated to Surveyor 0.3.0, enabling live map sharing and friend tracking!
- Use
/surveyor share [player]
to ask to share explored map area with another player - Use
/surveyor unshare
to leave your current map sharing group
- Use
- Changed the player renderer to also render friends (pink) and offline friends (pinkish grey)
- Gave player markers hover-darkening like regular markers
- Added a player username tooltip for friends (but not the player)
Surveyor Map Sharing TL;DR:
- Markers are shared, but can only be deleted by their creator
- Map area is added to your map immediately after starting map sharing
- Map area is added to your map live as your friends explore - even while it's open
- Shared map area is cleared after leaving your group (after rejoin)
- Shared map area is generated and sent by the server (not other clients)
- Offline friends will always appear on the map, even if they haven't been online at all this session
- Map sharing will work with any other surveyor map mod, including sharing waypoints
- Map sharing will work with vanilla clients - you'll still be able to see where they've been & discovered
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.6.0
The Scaling Update!!
Changes:
- Make map always use integer scaling - tiles and markers will never be rendered at a fractional scale.
- Add map scaling as a config option, independent of GUI scale and zoom level. (matching GUI by default).
- Split all handling of zoom into two modes (chunks-per-tile and pixels-per-tile).
- Swap out the zoom limit options to use the new zoom types.
- Swap out the zoom sound effect to differentiate between the new zoom types (page & spyglass sounds respectively)
- Add a new "ruler bookmark" zoom/scale indicator that displays its own (16px) size in blocks or chunks - click it to reset the zoom level.
- The new zoom types are represented using a red label (pixel zoom), a blue label (chunk zoom), and a black label (no zoom).
- Remove the bar scale and fading fraction scale indicators
- Fix rounding errors related to zoom levels and zooming in/out caused by previous zoom representation.
- This used to cause the map to drift slightly when zooming in and out
- Now you can zoom all the way in and out on the same spot, with no drift
- Reimplement map offset (panning) using a screen pixel offset, instead of a gui pixel offset.
- removes "jitter" when panning at the cost of misaligning the map from the gui pixel grid.
- Reimplement marker scaling and marker mipmaps!
- Scaling is used for pixel zoom, and mipmaps are used for chunk zoom.
- Added a full book-style background to fullscreen mode (now default).
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.5.0
Changes:
- Remove scroll bars
- Perfect scrolling for markers and marker modal (1 step for 1 item)
- Add page arrows to replace scroll bars (touchscreens etc.)
- Swap the follow player button for a follow player bookmark
- Fix math inaccuracies for displaying markers / the player on the screen
- This also fixes the player being off-center when player following is on
- Only show debug text when the mouse is within the map area
- Fix the map screen being off-center due to issues with component sizing
- Fix mouse status not updating when scrolling (& any other mouseover related lag-bugs)
- Fix centering on stuck sword marker when shown in bookmarks/modal
- Show the player marker while following them, even while hiding markers
- Hide marker bookmarks while hiding markers
- Keep hide marker state after closing screen
- Added a control hint for adding markers underfoot using shift
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.4.0