OK you asked for it!
All updated with the latest burn mechincs and visuals
Additions
- All the main stone variants can now become sooty. Use a brush to get soot.
- More fire effects - double height flames
- Mushroom blocks now burn for cooked mushroom blocks
- Barrels can now burn
Experimental features
- Iron Golems will attempt to put out fires
- Villagers should panic and run away from fires
All new config
- Speed, spread, and burn time can be configured (0-100)
- Turn random collapses on/off and set the chance of the collapse (0-100)
- Limit the burn to overworld only
Changes and Improvements
- Removed the soot block in favour of sooty varient blocks
- Improved flint and steel interaction
- Fires can now be set in caves if it's raining outside
- Burning coal blocks burn indefinitely, and will set any flamable block on fire if placed adjacent
- Snowballs now actually extinguish fires
Plus tons of fixes and tweaks
Updates:
- Fire Extinguisher now has durability - 1000 ticks of spray
- Flint Bow now has durability - 64 arrows before it breaks
- Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
- Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
- Snowballs now extinguish any block on fire
- Vanilla Bow enchanted with ‘Flame’ can now start the burn
- More realistic fire spread - starts slow/easier to contain
- Biome specific fire spreading speen and grass fire coverage
- Fire spread is biome specific - faster and more likely to spread in hot/dry places
- Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
- Random collapse events added to the burn - particularly satisfying in big build arsonry
- ‘DoFireTick’ game rule turns the burn off and on
Fixes:
- Smoldering Hay Bales and Bookshelves now extinguish
- Burnt grass recovery time takes much longer, and removed moss from regrowth
- Blocks under water now can’t catch fire
- Less particle effects when extinguishing mobs
- Supplementaries - ash spawns from breaking burning/burnt wood
- Fixed game freezing on 100% load when reopening a world in the same session
- Totally rewritten the flint bow - less buggy, no longer a hack job!
- Bug fixes galore!
Updates:
- Fire Extinguisher now has durability - 1000 ticks of spray
- Flint Bow now has durability - 64 arrows before it breaks
- Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
- Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
- Snowballs now extinguish any block on fire
- Vanilla Bow enchanted with ‘Flame’ can now start the burn
- More realistic fire spread - starts slow/easier to contain
- Biome specific fire spreading speen and grass fire coverage
- Fire spread is biome specific - faster and more likely to spread in hot/dry places
- Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
- Random collapse events added to the burn - particularly satisfying in big build arsonry
- ‘DoFireTick’ game rule turns the burn off and on
Fixes:
- Smoldering Hay Bales and Bookshelves now extinguish
- Burnt grass recovery time takes much longer, and removed moss from regrowth
- Blocks under water now can’t catch fire
- Less particle effects when extinguishing mobs
- Supplementaries - ash spawns from breaking burning/burnt wood
- Fixed game freezing on 100% load when reopening a world in the same session
- Totally rewritten the flint bow - less buggy, no longer a hack job!
- Bug fixes galore!
Updates:
- Fire Extinguisher now has durability - 1000 ticks of spray
- Flint Bow now has durability - 64 arrows before it breaks
- Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
- Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
- Snowballs now extinguish any block on fire
- Vanilla Bow enchanted with ‘Flame’ can now start the burn
- More realistic fire spread - starts slow/easier to contain
- Biome specific fire spreading speen and grass fire coverage
- Fire spread is biome specific - faster and more likely to spread in hot/dry places
- Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
- Random collapse events added to the burn - particularly satisfying in big build arsonry
- ‘DoFireTick’ game rule turns the burn off and on
Fixes:
- Smoldering Hay Bales and Bookshelves now extinguish
- Burnt grass recovery time takes much longer, and removed moss from regrowth
- Blocks under water now can’t catch fire
- Less particle effects when extinguishing mobs
- Supplementaries - ash spawns from breaking burning/burnt wood
- Fixed game freezing on 100% load when reopening a world in the same session
- Totally rewritten the flint bow - less buggy, no longer a hack job!
- Bug fixes galore!