Additions
- Added Empty Cryochambers
- Added minor Refined Storage integration in the form of convenience recipes, similar to the AE2 integration
- Added Mineral Finding Rod, an ore scanner - this tool will be moved to midgame later on, current sprite and recipe are temporary
Changes
- Made Ancient Rock Columns, Energized Ancient Rock Columns, Polished Obsidian Columns and Polished Obsidian Tracts use a facing property instead of an axis property (will make old worlds have all of these facing up as a side effect)
- Made Cryochambers able to be rotated
- Moved some tags to datagen
- Changed default fluid node transfer rate to 125mB/t
Fixes
- Fixed the Frozen Researcher's incorrect pose
- Fixed incorrect cryochamber data in Arekko's Vault
- Made all sounds in the mod work properly instead of just calling vanilla sounds
- Fixed cryochambers not spawning arekko if you broke any block except the core
- Fixed shaders being weird if a vanilla mc shader was active
- Fixed Decorative Buffers entry's missing flavor
Additions
- Added the ability for essence block entities to determine positioning they should have for essence meter rendering
Changes
- Metal Shaper, Essence Breaker, and Charger now show the essence meter at a better position
- Made the Essence Meter default to horizontal if the vertical positions are covered
Fixes
- Adapted to databank to fix an issue where models would crash dedicated servers
Additions
- Essence Meter, a tool you can use on blocks with no gui display (such as Buffers) to see how much Essence they contain
Changes
- Tweaked UnderTheSky music disc texture
- Added wires minigames to the data bank entries for the Essence Leech and Industrial Plant Siphon
- Messed with the internals for rendering essence bars so that the essence bar background is rendered with the bar instead of being part of the gui sprite
- Tweaked some smaller internal stuff
Fixes
- Adapted to some small databank tweaks
- Fixed Fluid Mixer crashing
- Fixed Fabricator not consuming Essence when crafting
- Fixed incorrect offset of Fabricator progress bar
Fixes
- Adapted to databank overhaul
- Fixed weirdness with certain items rendering in world in places like the fabricator or infuser
- Fixed an issue where you needed some resources to be able to get some resources
- Fixed entry unlock_all command not working properly
- Fixed Ender Redirection blocks' break particles being missing
Additions
- Incomplete entries show a tooltip indicating their importance, making them even more obviously relevant than they already were
- Added Synthesis recipe for Essence Bombs and associated Copper Shell crafting item
- Added a secret with genderfluid :3
- Added scrolling to the data tablet
- Added a few pages of the first of the in-game lore books, acquirable at Nature Outposts as a data entry
- Added a default entry that clarifies behaviour of hidden blocks (such as Tethergrass, Lensing Crystal Ore)
- Added a helpful visual for structure protector bounds
- Added "is_default" field to data tablet entries for if an entry should be given automatically
- Added an earlygame form of travel network that costs Ender Pearls to use, unlocked at Nature Outposts
Changes
- Tweaked several entries, including Item Filter, Data Tablet, Fabrication, and Infuser
- Improved the ping effect
- Updated the Cryochamber to use the new databank megablock system
- Made the block item for Creative Essence Batteries, Structure Protectors, Data Banks, and Computers a game master block item to stop them from being placed in survival if somehow obtained
- Made filter upgrade sigils not take the item you want to filter
- Made filter upgrade sigils show what they filter in the tooltip
- Remodelled the Fabricator and the Infuser
- Changed the item output displays
- Made Fabricator crafting take time (Auto-Fabricator tweaked to follow the Fabricator crafting times)
- Made the Fabricator unable to store any essence except industrial
- Did some tweaks to the code that shouldn't affect gameplay
- Arekko now gives you a Signal Tracker in addition to a Data Tablet if you did not already have one
- Improved incomplete entries to use completion stages instead of the old system
Fixes
- Fixed an issue where the Auto-Fabricator would void remainders
- Fixed incorrect texture offset of Auto-Fabricator progress bar
- Fixed Opalescent Traversite Road (Opalescence integration) being unobtainable in survival
- Fixed a duplication issue with the filter upgrade sigils
- Fixed the Transcendental Tether being able to softlock you
- Fixed a bug where you could manage to ascend into the sky with the Transcendental Tether
- Fixed you being able to still exit out of a databank minigame after completion during the ending with right click
- Fixed structure protectors not rotating with structures
Additions
- Mod integration with Opalescence, adding an opal variant of Traversite Road
- The Transcendental Tether, a Tier 2 grappling hook-esque tool
Changes
- Improved the effect for pings from the Signal Tracker
- Overhauled the entry manipulation commands
- Added client config options which allow you to turn off specific shaders
- Added an indication to the traces minigame for if a tile isn't filled but every start is connected to an end
Fixes
- Fixed a crash that would occur if a Drying Table used up the last of its input item
- Fixed the Essence Sword not functioning as a sword
- Fixed a crash when trying to use the signal tracker in multiplayer
- Fixed players being able to exit the databank during the completion animation, doing this resulted in the entry not being marked as completed
Additions
- Added charge meters for Essence-using tools such as the Illumination Rod
- Gave all Laser Emitter lenses custom beam colors
- Added Attracting Laser Lens
- Added infinite essence battery, accessible via commands only
- Added more "uncrafting" Entropic Processor recipes
- Added more Infuser recipes, to make some vanilla resources easier to get or automateable - these are unlocked with a new data entry
- Added new Burrow structure, found in plains and forests - does not contain data, but has some loot and lore
- Added a new tool that locates structures
- Added a Computer to Abandoned Factories and Ancient Weapons Facilities
Changes
- Buffed the Industrial Plant Siphon
- Reworked code for Essence storage on items - will result in all existing tools having their storages cleared on updating
- Changed the naming format of Laser Emitter lenses
- Made Metal Shaper, Melter, and Essence Furnace slightly more expensive
- Re-added Slot Locking to Synthesis Chamber
Fixes
- Ancient Rock is now explosion resistant
- Vacuum caused client lag upon collecting a lot of items at once
Additions
- New textures for tier advancement and critical data unlock messages
- Added new recipe for decompacting Clay into Clay Balls in the Entropic Processor
- New textures and some visual touchups for minigames
Changes
- Conductance Rods' manual crafting recipe is less expensive
- Essence Wires and Nodes are made with Essence Shards instead of Amethyst
- Enforced use of buffers
- Certain recipes from incomplete entries can show in EMI again
- Made more entries critical (Buffers, Auto-Fabricator, Essence Leech, Industrial Plant Siphon, What Is Essence?)
- Adjusted some entries' requisites and completion requirements
- Nerfed Essence Leeches - low-health mobs make less Essence
- Basic Essence renamed to Industrial Essence for more consistency with future types
- Data Banks can no longer be relocated with mods like Carry On to preserve intended design
- Lowered Vacuum's pickup volume
- Improved the Item Filter
- Improved the Auto-Fabricator
- Removed Slot Locking from every machine EXCEPT the Auto-Fabricator (it didn't feel necessary on the others)
Fixes
- Adapted code to work with the code changes required by Databank 1.0.4
- Cryochambers and nodes can no longer be relocated with mods like Carry On - this caused problems
- Fixed the color minigame
- Fixed block entity special node interactions not applying correctly
- Fixed Fabricator & Auto-Fabricator recipe remainders
- Fixed locked inventories having slots meant to be empty filled
Additions
- New Drying Table machine - fluid and an optional additive undergo an accelerated drying process thanks to Essence, yielding a resultant item (such as water + sand = clay)
- New Hammer and Chisel tool for expedited gathering of any block tagged #datanessence:hammer_and_chisel_collectable, such as obsidian and similar blocks; available from the start
- Added EMI Handler for Melting recipes
- Added new Melting recipes for Mud, Magma, Netherrack, and Stone
Changes
- Data Banks show a hint that suggests you return later when there are no entries to display
- Buffers display upwards moving particles when transferring
- Coal Lumps are now 8:1 with Coal, for consistency with other mods that add coal fragments
- EMI Plugin no longer shows recipes from incomplete entries, as to avoid spoiling puzzle solutions in the future
- Made the Essence Burner and Essence Furnace have different visuals when active
Fixes
- Coal Lumps had no burn time in furnaces/etc; now they burn for 200 ticks
- Some Machines refused to work if their stored Essence went under the amount required for the recipe
- Amethyst Shard > Essence Shard recipe was erroneously hidden in the tablet
- Mineral Purification Chamber didn't receive water from a buffer
- Lensing Crystal Ore and Lensing Crystal were lacking tags
- Wire Spool had incorrect entry lock
- Performance improvements
- Wires would not drop if the destination was broken
Additions
- Added some new variants of Polished Obsidian (Bricks, Tract)
- Added a variant of Node/Wire for Mekanism Chemicals
- Added Dewlamps, a decorative light fixture - recipe is temporary until a certain place gets added
- Added lore entry about Ancient Rock, found at Tier 2 in Nature Outposts and Ancient Weapons Facilities
Changes
- Blacklisted Structure Protectors from being relocated by (hopefully) many mods
- Various internal changes to the Mote particle
- Ancient Rock blocks cannot be broken by non-players anymore - as a side effect, mods like Jade unfortunately don't show their harvestability for now
- Essence Breaker checks if a block is supposed to be unbreakable before breaking it
- Tweaked Computer gui to match its block texture
Fixes
- Wire Spools required the Synthesis Chamber to be unlocked despite being a crafting component
- Untyped Computers crashed the game when opened
Additions
- Added the Traversite Trudgers, a pair of boots unlockable in Tier 1 from Nature Outposts that prevent a good chunk of the environment - things such as soul sand, webs, honey, or ice - from slowing you down
- Added Traversite Road Slabs and Stairs
- Added indicator for incomplete Data Tablet entries
- EMI plugin displays that DnE's machines can be used for some vanilla recipe types (crafting, smelting)
- EMI plugin hides recipes you have not gotten the data for yet, to reduce progression confusion
- Entropic Processor can grind Wool into String
- Infuser can harden Rotten Flesh into Leather
- New background for Data Tablet entry browser
Changes
- Essence Leeches emit particles
- Light Fixtures no longer have collision
- Flare Lights make amethyst sounds
- Changed Data Tablet entry connection line colors to blue
Fixes
- Abandoned Factory chains are not waterlogged anymore
- Gender potions are properly localized
- Potentially fixed Create mixer bypassing progression
Additions
- Allowed brewing potions of gender euphoria
- Added several more items to the Industrial Plant Siphon's default tags, including seeds, saplings, flowers, and more
Changes
- Revised Essence Burner puzzle; new puzzle requires a connection node to solve
- Essence Burner advancement now needs you to actually place one down
Fixes
- UnderTheSky music disc wasn't tagged
#c:music_discs
- Fixed a multiblock render crash
Additions
- Entropic Processor can grind up Dye more efficiently (and has some exclusive dye sources, e.g. mushrooms) - the recipes are tag-based so as to not clutter EMI
Fixes
- The various nugget/shard items are now properly tagged as nuggets for their respective material
- Fixed incomplete entries not allowing crafting of recipes
Additions
- Added the Illumination Rod, a light placing tool that unlocks at tier 2
Removals
- Removed Lapis Shard item
Changes
- Data Banks require a Data Tablet in your inventory to use
- Primitive Antigravity Pack only drains Essence if you are actively falling
Fixes
- Ancient Sentinels should no longer despawn
- Potentially fixed structure protectors still protecting even when they don't exist