- Add new excavator veins for decoration blocks (voidsong-dragonfly)
- Amethyst Crevasse, a geode vein
- Hardened Claypan, a red sand & terracotta vein
- Ancient Seabed, a dead coral & dripstone vein
- Add cloche recipes to grow flowers (voidsong-dragonfly)
- Add crusher recipes to make dyes (voidsong-dragonfly)
- Add items directly to inventory when: (voidsong-dragonfly)
- Cutting wires
- Picking up fluorescent tubes, core samples or the toolbox
- Add the plated shield to the "forge:tools/shields" tag (BluSunrize)
- Change turrets to accept generic entity terms like "Villager" for their black/whitelist (BluSunrize)
- Change text rendering in GUIs to be more readable (BluSunrize)
- Change assembler to handle buckets in recipes better (BluSunrize)
- Fix issues with multiblocks being accessed before being full formed (Malte)
- Fix items with obj renders breaking in the AE2 inscriber
- Fix drill overlay highlighting too many blocks (Malte)
- Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)
- Fix stairs and slabs not receiving item tags (BluSunrize)
- Fix potential crash with the accumulator backpack (BluSunrize)
- Fix output positions on the improved blastfurnace being swapped around (BluSunrize)
- Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)
- Fix induction charging on the accumulator backpack not working (BluSunrize)
- Fix multiblock sounds not triggering subtitles continuously (BluSunrize)
- Fix hemp seeds being tagged as "rods" (BluSunrize)
- Fix railgun rods applying damage like a normal arrow (BluSunrize)
- Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)
- Fix blueprint crafting with split up ingredients (BluSunrize)
- Translations Added/Updated: cs_cz (RomanPlayer22)
- First release for 1.20.1, now supporting NeoForged!
- Includes all features from 9.4.1
- Add sawmill support for stripped wood (BluSunrize)
- Add sawmill support for cherry wood (BluSunrize)
- Add cloche support for torchflowers (BluSunrize)
- Change hemp blocks to extend vanilla's CropBlock (BluSunrize)
- Change "Superior Weaponry" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)
- Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)
- Fix erroneous capability check on empty FluidStacks (Malte)
- Fix sound issues with the Skyhook (Malte)
- Fix IE projectiles failing to despawn (Malte)
- Fix handling of stacked items on the Bottling Machine (Malte)
- Fix error in recycling recipe generation (Malte)
- Fix minor typo in External Heater manual page (Logging4J)
- Fix steel sword not using the "forge:tools/swords" tag (BluSunrize)
- Fix hemp plants not using the "minecraft/crops" tag (BluSunrize)
- Fix steel and faraday armor not using "armor" tags (BluSunrize)
- Fix broken animations for revolvers in the left hand (BluSunrize)
- Fix revolver perks trying to localize at "tier0" (BluSunrize)
- Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)
- Add Engineer Illagers (BluSunrize)
- The Fusilier, a ranged illager carrying a railgun
- The Commando, using a shield to protect themselves when not firing their revolver
- The Bulwark, a tank covered in steel armor, carrying a chemthrower and a heavy plated shield
- These enemies can join raids after the player has proven themselves dangerous and technologically advanced...
- Change Buckshot to have a chance of disabling shields (BluSunrize)
- Works like vanilla axes
- Was added especially to combat shield-carrying illagers
- Fix crash with gunpowder barrels (Malte)
- Also makes their explosion speed more consistent
- Refresh balloon hover text when the placement offset is changed (Malte)
- Fix particle rendering in cloche and charging station (Malte)
- Fix fluid pipe covers not updating (Malte)
- Fix infinite sulfur exploit from cycling blazerods (BluSunrize)
- Fix dropping conveyor trying to "drop" items into blocks that have inventories, resulting in flinging (BluSunrize)
- Translations Added/Updated: uk_ua (SKZGx)
- Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)
- Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)
- Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)
- Add sawmill recipes for treated wood (TeamSpen210)
- Cache connection rendering at the section level rather than individual segments (Malte)
- Improve chunk building performance by not marking all IE blocks as "dynamicShape" (Malte)
- Overhaul villager trades (BluSunrize)
- Structural Engineer:
- Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)
- Requires more interesting items like insulated glass and duroplast, to make "speedrunning" the mineral vein maps a little harder
- Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them
- Machinist:
- Blueprint for crafting components is an early trade that gives good XP
- Mostly focused on emerald-based sales of drill heads & upgrades
- Still has the blueprint for Arc Furnace electrodes as a master trade
- Electrician:
- Reduced cost of tools & added screwdriver to the options
- Removed railgun and revolver upgrades from the list
- Experts will purchase vacuum tubes and sell electronic components
- Master trades are tesla coil & cheap circuit backplanes
- Outfitter:
- Can now sell epic grabbags as well
- Will buy tough fabric, silver and gold grit
- Can sell some of IE's banner patterns
- Structural Engineer:
- Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)
- Change Mixer to allow faster processing, provided it has enough power (BluSunrize)
- Can increase its speed by up to 700%!
- Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)
- Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)
- Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)
- Fix z-fighting issues on the mod workbench with rubidium (Malte)
- Fix visual issues when inverting powered lanterns (Malte)
- Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)
- Fix global sound of mixer as a result of stereo audio file (Malte)
- Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)
- Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)
- Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)
- Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)
- In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)
- Fix mixer not rendering its contained fluid (BluSunrize)
- Fix heavy plated shield being raised when using mainhand items (Malte)
- Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)
- Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)
- Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)
- All features from 8.4.0
- Add recipes to cut wooden slabs on the sawmill (BluSunrize)
- Change mineral veins to generate without needing to tag a biome for them (Malte)
- Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
- Change Revolvers to trigger Sculk sensors! (BluSunrize)
- By default, it uses the event for fired projectiles
- If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
- If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
- Add recipes for new 1,19 items (BluSunrize)
- Mangroves can go in the sawmill
- Mud can be made in the bottling machine
- Moss can be grown on cobblestone in the cloche
- Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
- Fix IO buttons in the circuit table (Malte)
- Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)
- Overhaul the Accumulator Backpack (BluSunrize)
- Now uses a fancy OBJ model
- It's now crafted as an empty frame, to put an accumulator in!
- Existing packs will automatically migrate to an LV accumulator.
- May be equipped with a shader or banner, to proudly display over your shoulder
- The Charging Antenna upgrade will charge the pack by attaching to overhead wires
- The Miniaturized Tesla Coil will electrocute your attackers
- The Induction Charger will charge your whole inventory
- There may be a new secret advancement too ;)
- Change IEOBJs to be used from the API (Malte)
- Change recipe display in the manual to allow specifying IDs instead of outputs (Malte)
- Add a bisexual pride shader (BluSunrize)
- Add the Rock Softening Acid upgrade for the Mining Drill, giving it Fortune 3! (BluSunrize)
- Increase the speed of rockcutter and grinding disk (BluSunrize)
- Fix some issues with models being mirrored (Malte)
- Fix shaders and potion buckets not showing up in JEI (Malte)
- Fix arc recycling accidentally modifying the empty ItemStack constant (Malte)
- Fix tooltips on capacitors not showing energy stored (BluSunrize)
- Cleanup and optimize Blueprint rendering (Malte)
- Fix bucketwheel not querying block particles properly (Malte)
- Fix config settings not being applied to crafttweaker recipes (BluSunrize)
- Fix tool GUIs being shifted ro the left by subtitles, this isn't necessary since we ove subtitles upwards instead (BluSunrize)
- Fix crusher not animating or making noise when crushing entities (BluSunrize)
- Add pride shaders! (BluSunrize)
- Change workstations for Villagers to stop using vanilla blocks (BluSunrize)
- Structural Engineer -> Turntable, was Engineer's Crafting Table
- Machinist -> Engineer's Crafting Table, was Anvil
- Fix multiblock preview in the manual when Radium is installed (Malte)
- Fix issue related to shaderbag rarities (Malte)
- Fix sawmill sounds and document that removing a spinning blade is painful (Silfryi)
- Fix crash with arc furnace recipes loading (Kanzaji)
- Fix hoppers being able to insert crates into other crates (Malte)
- Fix multiple issues with IE's shaders (BluSunrize)
- Add process indicator to the Cloche's GUI (BluSunrize)
- Add sounds for Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill (Silfryi)
- Add additional items to be recycled by the Arc Furnace (Silfryi)
- Update and fix computer compat (Malte)
- Overhaul of particles (Silfryi)
- Add and expand particles for Crusher, Sample Drill & Excavator
- Stop Sawmill blade when machine is off
- Increase particles on the Mixer and Diesel Generator
- Add smoke to Arc and Blast Furnaces
- Update Arc Furnace texture
- Update Crusher model to have interlocking wheels (TeamSpen210)
- Update manual entry for the Tesla coil to note use of the screwdriver (gorberto)
- Change bounding boxes on Silo and Tank to be stepped at the top (BluSunrize)
- Increase chances for Lead, Silver and Deepslate Nickel Ores to spawn (BluSunrize)
- Fix CraftTweaker integration for the Cloche (Witixin1512)
- Fix rounding errors in comparator output (Malte)
- Fix some JEI issues (Malte)
- Fix data loss in toolboxes (Malte)
- Fix issues in mixer data loading (Malte)
- Fix revolvers not acquiring perks from all their components (gorberto)
- Fix diesel generator running infinitely on too little fuel (BluSunrize)
- Fix issues with Spanish translations (Quezler)
- Fix issues with Italian translations (Skeevert)
- Fix manual not opening when on a lectern (Malte)
- Fix very large multiblocks not displaying well in the manual (Malte)
- Fix shader bag conversion recipe (Malte)
- Fix incorrect item router behavior (Malte)
- Translations Added/Updated: zh_cn (IdealNightOcean), ja_jp (karakufire)
- Add the Collapsible Glider, an early game, less powerful Elytra
- Sound for the glider taking damage are by Iain McCurdy, licensed under CC BY 4.0
- Add spoil to the Excavator, instead of empty buckets, it collects cobble and gravel instead (Silfryi)
- In the nether you get netherack, gravel and basalt
- Add new mineral veins in the nether! (Silfryi)
- Archaic Digsite now contains various blackstone blocks
- Cooled Lava Tubes provide magma, obsidian and smooth basalt
- Soul Silt provides soul sand, soul soil and gravel
- Add recipes to strip insulation from LV and MV wires again (Silfryi)
- Fix fluid pump showing as 2x in the required materials of the bottling machine (BluSunrize)
- Fix sawblade accidentally silktouching leaves (BluSunrize)
- Fix iron golems dropping shader bags reserved for bosses (BluSunrize)
- Fix diesel generator running endlessly without particles and animation (BluSunrize)
- Fix error being thrown in log when Pneumatricraft reads our villager trades (BluSunrize)
- Fix crusher not accelerating if it is given enough power (BluSunrize)
- Overhauled the Bottling Machine (BluSunrize)
- Had its internals adjusted to match other multiblocks
- Now allows for multiple inputs in its recipes
- Allows holding items until full
- Improved documentation in the manual!
- Updated recipe for empty shells for revolver cartridges (BluSunrize)
- Can now be made with resin in the bottling machine
- In exchange, the normal recipe outputs a little less
- Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)
- Change a bunch of recipes! (BluSunrize & Silfryi)
- Various tool upgrades got cheaper
- Revolver recipe more closes matches the pattern of other tools
- Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed
- Connectors and relays now accept all colours of terracotta
- Insulating glass is now made in the alloy kiln
- Metal wallmounts are now crafted in larger amounts
- Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)
- Also behaves like an axe when rightclicking, so it can strip woods and clean copper
- Add a blacklist for buzzsaw treecapitation (BluSunrize)
- This is done with the block tag "immersiveengineering:buzzsaw/tree_blacklist"
- By default, this blacklists Dynamic Trees, because they have their own mechanic for felling
- Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)
- Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)
- Add additional uses for slag (BluSunrize, Silfryi)
- Slag glass blocks 50% of light passing through it and works as an insulator for HV relays
- Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand
- Slag recycling is now documented in the manual
- Improve the railgun (BluSunrize)
- End rods are now valid projectiles, they are super effective against Endermen
- All railgun projectiles have perfect accuracy now (but are still affected by gravity)
- Tridents now have greatly increased speed (and thus range) when fired from a railgun
- The manual now documents the various types of ammunition in more detail
- Change assembler to only use a single tank for a fluid, to allow better "filtering" (BluSunrize)
- Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)
- Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)
- Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)
- Fix windmill sails not being saved properly (BluSunrize)
- Fix crash with CraftTweaker (BluSunrize)
- Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)
- Translations Added/Updated: ja_jp (karakufire)