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Lootr

Lootr

A mod that makes it so nobody misses out on Loot! All loot chests are instanced per player and visually unique.

5.32M
723
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4
1.20–1.20.2
1.19.x
1.18.x
1.17.1
1.16.4–1.16.5
1.12.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server
Donate on Patreon

Creators

noobanidus
noobanidus Owner
embeddedt
embeddedt Member
ZestyBlaze
ZestyBlaze Member

Details

Licensed MIT
Published last year
Updated 2 weeks ago
DescriptionGalleryChangelogVersions

Show all versions

1
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13

lootr-1.16.4-0.0.4.13

on Oct 9, 2023
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- Prevent tile entity movers from duplicating loot. Or at least, prevent one method of doing it.

lootr-1.16.4-0.0.4.12

on Oct 9, 2023
Download

- Chests you've previously opened (as of this release) will now be visually different to you.

- Currently only chests are supported.

lootr-1.16.4-0.0.4.11

on Oct 9, 2023
Download

- Now marked as a release.

- Fix a typo.

- Added check for waterlogging instead of assuming (fixes crashes with barrels).

lootr-1.16.4-0.0.4.10

on Oct 9, 2023
Download

- Reinstated the configuration option for Mineshafts.

- All minecart chests which have a loot table are now converted to Lootr Minecarts.

- Lootr Minecarts can't be killed unless sneaking, and won't drop their inventory.

- All chests and blocks should now be compatible with The One Probe and HWYLA.

- Trapped Lootr chests still display as being normal chests.

- Igloo structures now properly replace loot chests.

- Ocean Ruin structures now properly replace loot chests.

- Fixed waterlogging of chests not being copied over when chests are replaced underwater.

- As always, if you see a mod that doesn't get replaced with a Lootr chest, please drop by my Discord and leave a screenshot in the #lootr-general channel or file an issue on our Discord.

lootr-1.16.4-0.0.4.8

on Oct 9, 2023
Download

- Initial 1.16 port.

- Now uses mixins instead of ASM!

- Mixin to the default generateChest to replace the chest with a Lootr one.

- Now uses a structureprocessor to convert structure chests instead of relying on an ugly ticking tile system.

- Still has to mixin the LockableLootTileEntity's static setLootTable for end cities & dungeons etc.

- Hopefully no issues!

- Should be compatible with 1.16.5.

1
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