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Phantasmic Flight

Phantasmic Flight

Rework phantoms as an early game flight method

56
7
Adventure
Mobs
Transportation

Compatibility

Minecraft: Java Edition

1.21.1

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

ThePotatoArchivist
ThePotatoArchivist Member

Details

Licensed LGPL-3.0-or-later
Published last week
Updated last week
DescriptionGalleryChangelogVersions

Phantasmic Flight

A rework of phantoms, giving them an actual use instead of being a nuisance.

Insomnia is removed. Instead, phantoms have a chance of spawning if you go to sleep under the sky and wake up without passing the night. When a phantom bites you, it will pick you up and carry you off. When you kill the phantom carrying you, its dead body acts like an elytra until you land, allowing early game flight (at the cost of some health). Be careful though, because doing this too much will attract more and stronger phantoms...


Details
  • Insomnia (phantoms spawning after 3 days of not sleeping) is disabled by default
  • Phantoms have a chance of spawning when a player goes to sleep in a location with sky access and wakes up without passing the night
    • The number and sizes of phantoms spawned increases depending on how many times you've done this before
      • Phantoms spawn between sizes 1-4 (compared to 0 in vanilla)
      • This count can be reset by sleeping through the night properly
    • There is a 60 second cooldown on spawning phantoms in this manner (configurable)
  • Larger phantoms have higher stats
    • Health: 4 * size + 16
    • Attack damage: size + 5
  • When a phantom attacks a player it will pick up the player and carry them into the sky
    • ...unless the player is already picked up or is wearing an elytra (should work with most modded elytras)
    • The shift key does not dismount the phantom
  • If the player would normally kill the phantom carrying them, the phantom will instead become a pair of wings the player can glide with until they land, upon which the phantom will fall off and die properly
    • By default the player is set to third person mode until they land, but this can be disabled in the config
    • Firework rockets cannot be used to boost phantom wings
Configuration

Install McQoy for Mod Menu support.

Client

  • Change Perspective (true/false): If the player should automatically be set to third person when gliding with phantom wings, returning to the previous perspective upon landing similar to Auto Third Person. Default: true

Server

  • Max Phantom Size (integer): The largest phantom size that can spawn naturally. Default: 4
  • Base Spawn Chance (0.0-1.0): The chance of phantoms spawning when a player has spawned 0 phantoms previously. Default: 0.5
  • Spawn Chance Increase (0.0-1.0): How much the spawn chance should increase per previously spawned phantom. Default: 0.05
  • Max Spawn Score (integer): The cap for the "spawning score" used to determine the count and sizes of a phantom group spawn. Default: 8
  • Respawn cooldown (integer): The cooldown in seconds for a player spawning phantoms by sleeping. Default: 60

Notes

  • Requires Fabric API and Cardinal Components API, and optionally McQoy for a config gui
  • Inspired by this reddit post.
  • The mod makes the doInsomnia gamerule default to false. If you are adding the mod to an existing world, you must disable it manually using /gamerule doInsomnia false.
  • Compatible with Comforts, which is recommended if you want to be able to use phantoms to fly without changing your spawn point.
    • Has a bug when used on sinytra connector with the neoforge version of comforts where sleeping in a sleeping bag will not spawn phantoms. This can be worked around by installing the fabric version.
  • The mod is not designed to be played with my other phantom rework, Phantom Tweaks. I will not support playing both mods at once, both technically and in terms of balance.

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