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Project Red Illumination

Project Red Illumination

A collection of mods that aim to vastly improved Redstone circuitry with wiring, logic gates, integrated circuits, and more. Heavily inspired by Red Power by Eloraam.

9,712
11
Decoration
Technology
Utility

Compatibility

Minecraft: Java Edition

1.20.4
1.20.1
1.19.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Join Discord server

Creators

MrTJP
MrTJP Member

Details

Licensed MIT
Published 5 months ago
Updated 3 months ago
DescriptionChangelogVersions

Show all versions

Project Red Illumination v4.21.0

by MrTJP on Mar 22, 2025
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Changelog (v1.20.1-4.20.0 -> v1.20.1-4.21.0)

Features

  • feat: add note block instruments to various blocks (02cedca6)

Bug fixes

  • fix: incorrect name on light blue insulated wire IC tile (6900553c)
  • fix: powered blocks sometimes not passing power to adjacent blocks (46538882)
  • fix: block menus not closing if player moves too far away (fd6e5a55)

Pipeline

  • ci: fix jars not being attached to github releases (9b246a7e)
  • ci: update upload-artifacts action to v4 (bee34b51)
  • ci: pulish alpha to cf/modrinth (4e5852bf)
  • ci: run pull request check on older branches (f4c4e103)

Maintenance

  • refactor: rename classes to match official mappings (8f1c4112)
  • internal: clean up redui container screen rendering (ee8d8db9)

Project Red Illumination v4.21.0

by MrTJP on Mar 22, 2025
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Project Red Illumination v4.21.0-beta+11

by MrTJP on Feb 9, 2025
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Changelog (v1.20.1-4.20.0 -> v1.20.4-4.21.0)

Features

  • feat: add note block instruments to various blocks (7195120c)
  • feat: port to 1.20.4 (85a110dc)

Bug fixes

  • fix: incorrect name on light blue insulated wire IC tile (cc0ad634)
  • fix: powered blocks sometimes not passing power to adjacent blocks (46538882)
  • fix: block menus not closing if player moves too far away (fd6e5a55)

Pipeline

  • ci: update upload-artifacts action to v4 (f585e0ba)
  • ci: pulish alpha to cf/modrinth (57f99960)
  • ci: run pull request check on older branches (f1ba1e27)

Maintenance

  • refactor: rename classes to match official mappings (8f1c4112)
  • internal: clean up redui container screen rendering (ee8d8db9)

Project Red Illumination v4.21.0-alpha+8

by MrTJP on Jan 26, 2025
Download

Changelog (v1.20.1-4.20.0 -> v1.20.4-4.21.0)

Features

  • feat: port to 1.20.4 (85a110dc)

Bug fixes

  • fix: powered blocks sometimes not passing power to adjacent blocks (46538882)
  • fix: block menus not closing if player moves too far away (fd6e5a55)

Pipeline

  • ci: pulish alpha to cf/modrinth (57f99960)
  • ci: run pull request check on older branches (f1ba1e27)

Maintenance

  • refactor: rename classes to match official mappings (8f1c4112)
  • internal: clean up redui container screen rendering (ee8d8db9)

Project Red Illumination v4.19.0-beta+33

by MrTJP on Jan 26, 2025
Download

Changelog (v1.19-4.18.0 -> v1.19.2-4.19.0)

Features

  • feat: add analog IO type for fabricated gates (a7d40f79)
  • feat: add bundled bus io gates (f3becb9d)
  • feat: add redstone IO type for fabricated gates (f07a750f)
  • feat: add pneumatic tubes, deployers, and block breakers (2ff651cc)

Bug fixes

  • fix: frame motors starting moves while already in motion (507dd8bb)
  • fix: framed power wires not connecting on placement (82436b56)
  • fix: silver and tin ores not respecting silk touch (dc987d81)
  • fix: photomask set creative-only shortcut working in survival (e1931566)
  • fix: fabrication machines loading inventory out of order (f7159040)
  • fix: movement registry ignoring MovementController capabilities (b15e36e5)
  • fix: inconsistent bundled cable connections to smart lamps (be777df4)
  • fix: swapped textures for tin and raw silver blocks (85bec447)
  • fix: segment display z-fighting when using Embeddium (8c080aec)
  • fix: missing landing particles for frame and motor (e311aca6)
  • fix: marble caves generating in sky (48da538c)
  • fix: incorrect input ordering in multiplexer ic gate (8645bd7d)
  • fix: incorrect part support shapes causing invalid connections (893bce36)
  • fix: prevent missing texture warnings for tubes (e6d91d5a)
  • fix: wrong item tag on raw tin storage block (ef806c31)
  • fix: power wires not connecting on placement (c3422155)
  • fix: multipart light breaking effects (28003dfc)
  • fix: auto crafter not accepting piped in items (56037818)

Performance improvements

  • perf: optimize MovingBlockSuppressorRenderer for common case of no structures (ce29c51c)

Pipeline

  • ci: run pull request check on older branches (4c6c055a)
  • ci: publish to modrinth (dac74a0b)
  • ci: drop cursegradle plugin and use curseuploadpy (0415cd83)
  • ci: prevent workflow failure for failed badge update (72ca84c5)

Maintenance

  • refactor: rename classes to match official mappings (eb99d265)
  • internal: clean up redui container screen rendering (8cb2a7f9)
  • internal: clean up fabrication container callbacks (fe6abe42)
  • internal: simplify IConnectable mask change events (fcc117bf)

Project Red Illumination v4.20.1-beta+4

by MrTJP on Jan 20, 2025
Download

Changelog (v1.20.1-4.20.0 -> v1.20.1-4.20.1)

Bug fixes

  • fix: powered blocks sometimes not passing power to adjacent blocks (46538882)
  • fix: block menus not closing if player moves too far away (fd6e5a55)

Maintenance

  • refactor: rename classes to match official mappings (8f1c4112)
  • internal: clean up redui container screen rendering (ee8d8db9)

Project Red Illumination v4.20.0

by MrTJP on Dec 31, 2024
Download

Project Red Illumination v4.20.0-beta+16

by MrTJP on Dec 27, 2024
Download

Changelog (v1.20-4.19.0 -> v1.20.1-4.20.0)

Features

  • feat: add analog IO type for fabricated gates (1c8cda60)
  • feat: add bundled bus io gates (4fb8f5bd)
  • feat: add redstone IO type for fabricated gates (676c1b3f)

Bug fixes

  • fix: frame motors starting moves while already in motion (8cbc17ef)
  • fix: framed power wires not connecting on placement (b2fb0033)
  • fix: silver and tin ores not respecting silk touch (ea4e9f30)
  • fix: photomask set creative-only shortcut working in survival (cb9ea1d2)
  • fix: fabrication machines loading inventory out of order (c7c5020b)
  • fix: movement registry ignoring MovementController capabilities (1be9fef6)
  • fix: inconsistent bundled cable connections to smart lamps (858c5bf6)
  • fix: swapped textures for tin and raw silver blocks (918847a0)

Pipeline

  • ci: publish to modrinth (ed8d53f1)
  • ci: drop cursegradle plugin and use curseuploadpy (f9370694)

Maintenance

  • internal: clean up fabrication container callbacks (efd89d1a)
  • refactor: use CCL model loader on all item models (41f70542)

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