Water Fall Damage Feature
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Safe-Fall Threshold Preserved the vanilla mechanic: the first 3 blocks of fall distance are always safe. Only the distance beyond 3 blocks contributes to damage.
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Depth-Based Reduction Tiers
1–2 blocks deep → 25% reduction
3–5 blocks deep → 50% reduction
6–9 blocks deep → 75% reduction
≥10 blocks deep → 90% reduction
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Slow Falling Immunity Players under the Slow Falling effect are fully exempt from water-entry fall damage.
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The ability to disable the entire water damage function has also been added by switching the realismtweaks.toml file in the config folder from true to false.
MOD IS NO LONGER SERVER SIDED
Version 0.2.1.0
- Added new item: Pebble.
- Added new item: Charcoal Chunk.
- Introduced a basic recycling system:
- Planks and various stones can now be broken down into Pebbles and Charcoal Chunks (for stones use stonecutter).
- Pebbles can be combined back into Cobblestone, allowing stone to be reused — though with a small material loss!
Fixes:
- Fixed a bug where hunger drained while swimming as if the player was sprinting.