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Skin Textures

Skin Textures

A Minecraft mod to change player skins through resource packs

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Skin Textures has been archived. Skin Textures will not receive any further updates unless the author decides to unarchive the project.

Compatibility

Minecraft: Java Edition

1.20–1.20.2
1.19.4

Platforms

Fabric

Supported environments

Client-side

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Links

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Creators

benonardo
benonardo Owner

Details

Licensed MIT
Published 2 years ago
Updated last year
DescriptionChangelogVersions

Skin Textures

This mod lets you use a custom skin texture for any player, even yourself. And the best thing? It works completely client sided.

What this mod does

It allows resource packs to change the skin of any player based on their name or UUID.
The textures must be placed in assets/skintextures/textures/entity/player from the root of the pack.
Cape and elytra textures must be placed in assets/skintextures/textures/entity/player/cape and assets/skintextures/textures/entity/player/elytra respectively.
The name of the texture file should either be the lowercase name or the lowercase UUID of the player, ending in .png
Alternatively, you can use the hash of the original skin, which you can get by shifting and right-clicking any player (useful for NPCs and such).

Currently the mod affects the in-game skin of players, player heads, the first-person view and the Show Me Your Skin! mod.
If you encounter any mod incompatibilities, please let me know!

Example file names

By name: benonardo.png
By UUID: 373ed407-89be-4f46-b85f-65615620d6b9.png
By hash: 61a1a64d3e42a5fc54c3303a5c5d06c0617b524c6a6b44cc9f0308a7cede3050.png

Dependencies

None! Like most of my mods, it works out of the box.

Modrinth is open source.

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.