- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs).
- On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used.
- Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned.
- Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other.
- Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks.
- Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering.
- Other mods should replace their usages of the internal SpriteUtil with the public SpriteUtil, as the internal class will be removed in Sodium 0.7.
- Fixed the detection of Intel Xe2 graphics cards (again.)
- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.)
- Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like Framed Blocks on Minecraft 1.21.4.
- Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect.
- Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems.
- Improved error diagnostics for a common mod compatibility issue that is causing game crashes.
- Improved compatibility with mods that change behavior of the item renderer.
- Improved compatibility with mods that implement animated sprites using custom logic.
- Added support to the graphics adapter probe for detecting Intel Xe2 graphics.
This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version.
Sodium 0.6.5
- Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash.
Sodium 0.6.4
- Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering.
- This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3.
- Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...)
- Fixed a bug that prevented the "Help" button in dialog boxes from opening the default web browser on Windows.
- Improved the rendering of the "Pale Oak Leaves" block in Fast graphics mode.
- ... and some other very minor improvements and changes.