More backports! This update backports a few miscellaneous upgrades from the 1.21.1 version. Have fun!
Added
- New Swamp Huts
- Advancements
- The Blemish
Changes
- Ancient Pot loot uses the Scalable Reward system from the 1.21.1 version
- Swamp environment changes use Environment Biome Modifier system from the 1.21.1 version
- Backported swamp generation tweaks from the 1.21.1 version
Fixes
- Cordgrass Thatch missing language entry
- Aria and Bloodcap mushroom blocks lacking
minecraft:mineable/axe
tag
This update to the 1.20.1 version backports many features from the 1.21.1 version, meaning the two versions are now far closer in terms of features. Enjoy!
Added
- Cranes
- Swamp Spiders
- Growth Pottery Sherd
- Sealed Pottery Sherd
- Cordgrass Thatch
- Huge Bloodcap Mushrooms
Changes
- Aria Mushrooms are now purple
- Swamp dungeon improvements from 1.21.1
Wetland Whimsy 1.2 is out! This one reworks a few parts of the worldgen, but also has some tweaks beneath the hood. Enjoy!.
Changes
- Reworked the sand, gravel, and clay "disks" within lakes.
- They now are a lot messier and more natural-looking.
- If this causes performance or compatibility issues, it can be disabled in the config.
- Replaced MidnightLib with Neoforge's built-in config system.
- The config file is now
.toml
instead of.json
- The old config is NOT compatible with the new one, you will need to reconfigure the mod yourself.
- The config file is now
- Retextured Sludge Charge particles.
- Swamp Spiders no longer use a custom loot table predicate.
Introducing Wetland Whimsy 1.1, the first (real) full update since release! This one brings some much-needed polish, as well as one or two features. Enjoy!
Added
- Carrot Seeds
- Found by breaking Cordgrass, and crafted from Carrots.
- Can be used to feed Cranes.
Changes
- The roof of the Witch Hut is now made of Bald Cypress Planks instead of Cordgrass Thatch.
- Swamp Dungeons look a bit less wierd when spawning on slopes or in water.
- Slightly tweaked Cordgrass and Limestone textures.
- Changed the Crane death sound.
Wetland Whimsy... more like WOKEland Whismy! In this update, I have REMOVED ALL WOKE from the mod.
Changelog
- Added the second amendment
- Added 'murican citizens
- Added EPIC TUNES
- Embraced 1.12.2 supremacy
- Made the textures great again
- Gave the Blemish a hat
- Changed the "crane" into the "gayne"
Actual Changelog
April Fools! This update, as well as the previously shown changelog, are both jokes. The actual changelog has been attached below.
Changelog
- Added the AK47 and Bullets
- Added Florida Man, a new hostile mob that attacks you with the AK47
- Added Disk 69
- Changed several textures to match the programmer art style
- Gave the Crane a pride flag design
- Gave the Blemish a hat
Wetland Whimsy has finally reached 1.0! Almost all the features I wanted to implement have been added, and the mod should be relatively stable now.
Added
- The Crane, a new mob found only in the Marsh.
- Cranes can be befriended with Cordgrass, and befriended Cranes will fight hostile mobs for you!
Changes
- Items dropped by Ancient Pots may be enchanted.
- Aria mushrooms have been changed from blue to purple.
- Aria mushrooms are now bouncy.
- Swamp Spiders can now drop string.
- Tweaked some incense textures.
- Changed the Blemish spawn egg colors to better reflect its sprite.
- Added some missing block tags (thanks to Screamermod for telling me which ones!)
After 2 whole weeks, Beta 6 is complete! Along with several new features and tweaks, Beta 6 comes with a multitude of backend rewrites and a push towards data-driving all the features in the mod, giving modpack creators a ton of power over the features within!
Added
- Incense, items which allow you to replay Ancient Braziers for some unique rewards.
- The Sludge Charge, an item crafted with Blemish rods that creates a toxic explosion when thrown.
- A redesigned Witch Hut, using Bald Cypress and Cordgrass Thatch.
- Potted plants for most of the mod's plants.
- Two new pottery sherds.
- Advancements.
Changes
- Migrated Ancient Pots to a new data-driven system called Scalable Rewards.
- They are currently the only thing that uses this system, though it may be expanded in the future to allow modpack creators to use it.
- Changed arm texture of Blemish slightly.
- Changed texture of Swamp Spider slightly.
- Swamp Spiders can now be sheared.
- Made Dagger slightly less powerful.
- Swamp Dungeons now have a fallback generation pool.
- This means that they are far less likely to have pathways leading into stone walls or caves when they reach max generation size.
- Villagers in Marshes will become Swamp villagers rather than Plains villagers.