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Rethinking Voxels

Rethinking Voxels

[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows

4.15M
3,574
Colored Lighting
Shadows

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.2–1.19.4

Platforms

Iris
OptiFine

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Links

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Creators

gri573
gri573 Owner

Details

Licensed Complementary Agreement
Published 2 years ago
Updated last month
DescriptionGalleryChangelogVersions

Show all versions

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r0.1-alpha7

by gri573 on Oct 5, 2023
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  • improved ghosting
  • increased light discovery speed
  • added conway's game of life to the end
  • added fractal night sky option
  • fixed denoiser sometimes turning off in unaccumulated areas
  • fixed some lights not casting light in all directions when they should
  • groundwork for radiance cache
  • treat all light sources as opaque in the voxel data so rays can actually hit them
  • automatically select only some parts of light source blocks as emissive when emissives are not based on the resource pack

r0.1-alpha6

by gri573 on Oct 2, 2023
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  • add option to check calculate contribution of all visible light sources at every pixel every frame
  • hopefully fix two compile errors on some hardware
  • tweak light source colours to be more saturated
  • add options to disable denoising and accumulation known issue: setting voxel resolution to 32x32x32 doesn't work

r0.1 alpha5

by gri573 on Oct 1, 2023
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  • rewrote most of the blocklight calculation pipeline
  • more aggressive denoising algorithm
  • resource packs with custom models now work correctly as long as the models stay within the blocks
  • improved performance in most cases (especially the worst ones)
  • updated to reimagined r5.0.1
  • removed all mod support

r0.1-alpha4

by gri573 on Jun 10, 2023
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  • improve reprojection to no longer produce artefacts in movement
  • actually fix "translucent" hand problem
  • turn off debug view

r0.1-alpha3

by gri573 on Jun 8, 2023
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  • add light block (minecraft:light, not block light emitters in general) support
  • fix incomplete pipeline in nether and end (nether is still largely broken because of light overflow near lava lakes, but that is a bug in the pipeline, not a caused by the missing pipeline)
  • fix "iris required" screen showing wrong text
  • fix some shader option menus
  • fix "translucent hand" issue

r0.1-alpha2

by gri573 on Jun 7, 2023
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  • reimplement and improve handheld lights
  • update to reimagined r2.2

r0.1-alpha1b

by gri573 on Jun 5, 2023
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  • fix compile error on AMD windows

r0.1-alpha1a

by gri573 on Jun 2, 2023
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DISCLAIMER

this version is an alpha release. it is expected to contain many bugs.

hotfix

  • fix shading with basic PBR support or per-pixel lighting
  • fix a compilation error with default settings

changes

  • rewrite the lighting code:
    • increase maximum amount of lights at any given location from 3 to 64
    • bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
    • merge shadow volume blocklight shadow mode and basic light propagation
    • add accurate ray tracing (off by default)
      • this allows custom models and mobs to be handled correctly by the ray tracer
    • add denoising
    • remove global illumination (or not implement it again yet)
    • remove interactive water waves (the setting still exists, but does not work)
  • Change versioning scheme
    • I would like to publish a full release eventually

r0.1-alpha1

by gri573 on Jun 2, 2023
Download

DISCLAIMER

this version is an alpha release. it is expected to contain many bugs.

note

There are currently 3 primary files in this version. they are identical and only made it onto the download page by mistake

changes

  • rewrite the lighting code:
    • increase maximum amount of lights at any given location from 3 to 64
    • bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
    • merge shadow volume blocklight shadow mode and basic light propagation
    • add accurate ray tracing (off by default)
      • this allows custom models and mobs to be handled correctly by the ray tracer
    • add denoising
    • remove global illumination (or not implement it again yet)
    • remove interactive water waves (the setting still exists, but does not work)
  • Change versioning scheme
    • I would like to publish a full release eventually

[Last OptiFine-Compatible Version] Beta 18d

by gri573 on Apr 14, 2023
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  • fix shader compilation on Iris 1.6

Rethinking Voxels Beta 18c

by gri573 on Mar 11, 2023
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  • updated to reimagined r2.0.3

Rethinking Voxels Beta 18b

by gri573 on Mar 10, 2023
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  • fix volumetric block light
  • fix light shafts in caves when moving across block boundaries

Rethinking Voxels Beta 18a

by gri573 on Mar 9, 2023
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  • fix compile error with generated normals
  • fix normals on entities with half-res blocklight shadow mode
  • fix GI flickering in some cases

Rethinking Voxels Beta 18

by gri573 on Mar 6, 2023
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  • update to reimagined r2.0.2
  • attempt to rebalance a couple of things including GI (not done yet)
  • fix light colour detection
  • fix M1 crash

Rethinking Voxels Beta 17b

by gri573 on Feb 23, 2023
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  • add more modded light sources
  • address some more issues with GI

Rethinking Voxels Beta 17a

by gri573 on Feb 21, 2023
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  • fix hard edges in lighting on non-block-grid-aligned surfaces with GI enabled
  • fix compile error in gbuffers_block with block light shadow modes other than half-res

Rethinking Voxels Beta 17

by gri573 on Feb 14, 2023
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  • fix compile errors
    • with per-pixel shadows
    • without light shafts
  • add global illumination
  • fix trapdoors sometimes blocking light when they shouldn't

Rethinking Voxels Beta 16a

by gri573 on Feb 7, 2023
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  • Fix Half-Res blocklight shadows on block entities
  • Fix Half-Res blocklight shadows with pixelated shadows

Rethinking Voxels Beta16

by gri573 on Feb 6, 2023
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  • rename Pixel Perfect Blocklight option to Blocklight Shadow Mode
  • add Half Res blocklight shadow mode
  • fix flashing when moving the camera very fast
  • fix ladder and repeater/comparator cuboid size
  • add block.properties entry for modded light sources that uses the fallback blocklight colour
  • improve wrong-looking shadows at noon
  • fix compile error on some platforms
  • add more modded light sources

Rethinking Voxels Beta 15

by gri573 on Jan 29, 2023
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  • reworked light source sorting algorithm (less flickering, better performance)
  • added some modded light sources
  • fixed end nebulae
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